
Welcome to the Undermine and welcome back to the Isle of Kezan! The glowing, neon underworld of the goblins which looks suspiciously…a lot like many of their outposts above ground. Still as tacky, shiny and colourful as ever - as explorers and adventurers we look to get rid of Galliwix for the the last time by tracking him down and ending his reign once and for all.
The Undermine is the subterranean capital city of the Goblins, nestled in the middle of an active volcano - Mount Kajaro. Consisting of many towns such as Pyrix, the whole city has a slick, oily feel about it. It’s the kind of city that even the air makes you feel dirty. When Deathwing attacked the Isle of Kezan, he activated Mount Kajaro and it was assumed that The Undermine was destroyed by lava. This has now been shown to be incorrect…
As the capital of the Goblin culture, both alchemists and tinkers practice their craft whilst setting off explosions. Undermine is also to the headquarters of the Trade Coalition, the Venture Company and a strange mix of other enterprises within the city.
(Fun fact: THE MOTHERLODE! was called The Undermine in an alpha version of Battle for Azeroth)
There’s eight boss encounters within Undermine that include machines, explosives and even an ogre! (It’s been a while since we had an Ogre boss…) The raid is set into four wings and three of the wings must be completed before we get to the House of Chrome which is where Chrome King Galliwix has positioned himself. We’ve seen what he’s capable of and at this point…it could actually be anything.
The raid is associated with a Renown track entitled the Gallagio Loyalty Rewards Club. This adds quality of life features to the Intercontinental Hotel, including a mount, a teleport to the raid and a +18 to damage and healing as players rank up through the renown. We’re also seeing the return of tier tokens for those of you that like that mechanic.
Guide by Zippy, Azuvidexus & Dave @Starship🌈
Lore credit: Talvi@Starship🌈
Art credit: Honestly@Starship🌈
Special thanks to Ulerith and Enua🌈
Last updated: 11/03/2025
Raid Route

BOSS GUIDES
Vexie Fullthrottle & The Geargrinders
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Vexie and her gang are terrorising the residents of Undermine and carrying out Galliwix’s nefarious work. She is the first boss of the new raid and you’re not actually facing her at all - it’s her tank! This feels a lot like the first boss of Ulduar (only without the gauntlet, thank god).
There doesn’t appear to be a lot of information about Vexie but we know that she’s a goblin, she’s mean and she will happily run you over in her tank - so stay out of her way!
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Fight against Vexie's tank and her biker gang. Bikers will use Hot Wheels which charges at random players and can thus be baited towards the boss, which will be beneficial for phasing the boss.
Each biker add that gets killed leaves behind their bike, which players can ride and throw at the boss, which removes a stack of Protective Plating.
The boss has 4 stacks of Protective Plating and the boss phases once they are all removed.
Players marked by big purple circles should move away.
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Boss takes double damage! This is likely the best Bloodlust window.
Adds will spawn and attempt to repair the Protective Plating and must be CC'd/Interrupted and killed.
Dodge ground circles and healers be aware of continuous raidwide damage.
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Getting hit by one or more Hot Wheels will deal significant damage and possibly kill you.
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Dropping oil puddles in silly places might annoy your fellow raiders though!
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Be aware of the pulsing, stacking damage after the Tank Buster and during the intermission.
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On the first intermission to make the most of double damage.
🏆 Heroic Changes
Boss now has 6 Protective Platings.
Big purple circles should now move away from the boss as well as players, as it leaves oil that slows and deals damage over time.
The tankbuster (fittingly named Tank Buster) now also leaves behind oil on the ground. Move the boss away from it after swapping.
Any oil left on the ground will stop the bikes that are thrown by players, so you want it out of the way in order to provide a clear shot at the boss.
In order to manage the oil, you can tank the boss on the edges of the room and have her rotate around the arena, with the oil placed towards the previous boss position.
Vexie Simplified
Kill bikers and throw bikes at boss.
Do big damage and stop enemy casts during the intermission.
Cauldron of Carnage
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COC drops a gloves token!
Torq the Tempest and Flarendo the Furious duke it out in the ring for a champion battle! There have been many epic wars throughout history but when these two clash - all bets are off! The Cauldron of Carnage is a ring where many battles are fought and it appears that the Goblins like to see machines tear chunks out of each other; almost like a giant-sized version of Robot Wars.
Scrapbombs and Static Charge once again remind of us of other encounters in Ulduar and this is interesting to see such a cross over between two raids.
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A big bomb will need to be soaked by players. It will deal raidwide damage which is reduced by the number of soaking players.
At the same time as the big bomb, one player will be targeted by a big beam which should be aimed away from the group, ideally at a wall. Take care not to aim it at the Gorilla team. Once the line turns solid orange, it will stop aiming at you and you can run out.
Bomb soakers take care to not get knocked into the beam when the bomb explodes!
The tank will take a big Fire hit which shoots out lava waves in multiple directions.
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While fighting Torq, players accumulate Static Charge while moving which will stun the player if it reaches maximum charge. This means you do not want to move a lot at a time.
The boss will shoot out a lot of lightning circles at players. They are quite slow to land, so you can stutter-step in order to avoid moving constantly.
The tank mechanic is a big physical hit followed by a Nature damage hit equal to the unmitigated physical damage.
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Split the raid in half; each half fights one boss each on opposite sides of the arena. If the bosses are brought together outside the intermission, they become immune.
Bosses need to die near the same time, as the remaining boss will quickly ramp up its damage.
While players are fighting each boss, they will accumulate a stacking DoT based on the boss they are fighting. In order to avoid death, swap the teams after each intermission.
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The bosses will clash in the middle of the arena, while shooting out lava waves and ground-circles.
Each time this phase occurs, it deals 15% more damage next time.
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Not swapping between bosses in the intermission.
Getting hit by a T-Rex beam - Make sure you don't get knocked into it by the bomb!
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Hitting them with a beam.
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The biggest damage output will occur in the intermission. You may want to save a raid cooldown for this if you're feeling unsafe.
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On pull while everyone is alive to Maximise damage.
🏆 Heroic Changes
On Gorilla, lightning-clones will fixate at players and explode when coming into contact with any player, leaving behind a permanent puddle of lightning. After 12 seconds, they disappear on their own, so CC and kite them around.
On T-Rex, players will occasionally have to spread lightly in order to avoid overlapping Molten Phlegm circles which target players. Typical spread-circles.
Also on T-Rex, the big bomb now leaves behind a fire puddle. Try to bait the bomb by the wall whenever possible in order to avoid ground clutter.
Cauldron of Carnage Simplified
Split raid.
If on T-Rex, soak bombs and aim beam away
If on gorilla, stutter step and dodge puddles.
Swap on intermission.

Rik Reverb
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Rik drops a shoulder token!
As Galliwix’s partying promoter, Rik Reverb loves nothing more than the boom of an explosion, the crackle of a firework and especially the sound of his own voice. Like most other Goblins, he has the gift of the gab and can sell anything to any race across Azeroth.
Interestingly, Rik doesn’t want to blow his enemies up with explosives- but music! You see, Rik is a DJ and uses such attacks as Sound Clouds and Lingering Voltage to deal damage. Will you have the party of your life when you face up against Rik or will you be seeing stars from the electric shocks? Come take on Rik and find out! -
The boss drops Amplifiers on a ranged player and himself. He empowers nearby amplifiers, so pull him away once it drops.
In order to make Phase 2 easier, you want them dropped relatively close together in order to reduce running time.
The amplifiers gain energy over time and must be depleted by a player clicking on them. At full energy, they explode and wipe you.
The Amplifiers shoot out Resonant Echoes projectiles which leave a stacking DoT when you are hit. They look like little moving white circles.
Players will sometimes need to spread out lightly for Faulty Zap, which targets multiple players with small circles. Typical spread-circles.
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The boss will cast several Blaring Drops, which act as a nova shooting out from the boss. In order to avoid this nova, stand around the one glowing Amplifier. The first one will always be the one with the highest energy.
Tanks can pull the boss further away from the amplifiers before the phase, in order to increase the time players have to run between them, as they only explode when the nova reaches them.
Third P2 is the enrage. GG.
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Not standing in the glowing amplifier during the intermission.
Amplifiers reaching full energy due to not being drained.
(Heroic) Not killing Pyrotechnics fast enough.
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Not draining amplifiers and/or not killing pyrotechnics.
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The intermission deals pulsing damage and players will need to dodge Resonant Echoes while running.
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On pull while everyone is alive to Maximise damage.
🏆 Heroic Changes
Damage from soaking Amplifiers gets more intensive the longer you soak. Rotate soakers.
Pyrotechnics (exploding barrels ) will be thrown out that must be killed before they explode and wipe you. You have 15 seconds to kill 4 of them, so they take absolute priority.
Pyrotechnics give stacks of haste and movement buffs to players attacking them.
Rik Simplified
Try to bait amplifiers close to raid.
Drain amplifiers (click on them).
In intermission, stand in each of the glowing amplifiers to avoid wave damage.
Stix Bunkjunker
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Stix drops a legs token!
Stix Bunkjunker has a funny name, I’ll be the first to admit that but he’s certainly not someone you should be laughing at! Stix and his cleanup crew are the goblins that will dispose of you and your teammates before you’ll realise what has happened! He takes great pride in ridding the city of the unmentionables and unwanteds for as long as any Goblin can remember. Stix believes that there is no more an important city service than garbage collection.
With damage dealers such as Electromagnetic Sorting and Garbage Piles, you’d better watch your back before he throws you into landfill and covers up your death! -
Once the boss reaches 100 energy, 4 random players (always 1 tank) will roll a ball of garbage over trash piles and enemy adds around the arena. This will enlarge the ball and increase your trash bar.
At first you can only run over small trash piles and Hyenas. Once you are Medium you can roll over any trash and also Scrapmasters.
With a full trash bar, one or two players must roll into a big bomb on the arena in order to remove it. It will only be one bomb at first, then two bombs for the rest of the fight.
If there are no more bombs, the rest of the balls will want to roll into the boss once their bar is filled. This deals huge damage.
Players marked with Incinerator will have to lightly spread, as they will have small circles around them that hurt nearby players. Try to not touch any trash piles, as trash fires will DoT the raid, for a long time and deny a lot of space.
Kill any adds that spawn. They take double damage after being rolled over.
The tank swap should happen after the active tank is targeted with their ball mechanic. This happens after Demolish, so the active tank will take a few auto attacks while debuffed by Demolish before the taunt swap.
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After two rounds of players rolling around with trash, the boss will fly for a while and land at a large area which will kill you if you stand in the impact.
Also dodge swirlies and prepare to be hit for a substantial amount of damage even if not standing in the large area.
After the first intermission, you have one additional bomb during the ball phase that must be rolled over by players.
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Any bombs exploding due to not being destroyed by trash balls.
(Heroic) Any bombshells being left alive too long, or rolled over by a trash ball.
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As above, not destroying the bombs when you are at maximum ball size, or running over a Heroic bombshell.
Moving around too much with the Incinerator fire circles, creating garbage fires.
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Damage taken is pretty steady throughout the encounter.
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On pull while everyone is alive to maximise damage.
🏆 Heroic Changes
Hyenas bite you, doing damage and putting a heal reduction on you.
It is now much more important to interrupt Scrapmasters.
Bombshells will be guarding certain trash piles. Reduce their health to 80% in order to detach them from the trash piles. They will explode for huge damage if they are not killed.
If ball of garbage rolls over a Bombshell add, the ball is destroyed and the raid takes huge damage.
Stix Simplified
Kill any adds that you see.
Balls roll over small trash until medium sized, then run over big trash.
Balls roll into big bomb or boss.
Sprocketmonger Lockenstock
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Sprocky drops a chest token!
Does the name seem familiar to you? If you’ve ever watched a certain Guy Ritchie film - you’ll understand why ;)
As a skilled engineer, Lockenstock cannot say no to innovation and is always looking to invent something new. He loves to cut corners and costs which means his gadgets aren’t always tested effectively but will happily use people to test them for him. As you can imagine, this is a dangerous path to tread! Much of fight talks about testing process such as Beta Launches and Alpha Tests - this means he’s using you as his latest test dummies! -
The arena is segmented into 4 areas, with moving conveyor belts between them. Two segments will always be electrified and should not be stood on.
The electrified areas always cycle the same way. You may wish to study it ahead of time, but you can see the boss activate the areas beforehand as he will cast tethers towards the affected sections.
The boss will use various inventions throughout the phase which are just basic mechanics, but of course your movement is limited by the electrified segments and the moving conveyor belts.
Screw Up will shoot several ground circles at targeted ranged players, one after another. This is not an invention and appears separate from the other mechanics. Just place these away from the group.
Blazing Beam spawns fire beam turrets on the conveyor belts; dodge the beams.
Rocket Barrage shoots rockets that go in a straight line in random directions; don't get hit.
Mega Magnetize spawns magnets that pull you in and stun you if hit.
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The boss will knock you back from himself, meaning the tanks can pre-position him to make your path safer. On Normal, you want him on the middle conveyor belt so that everyone can be knocked straight down the belt.
Your goal is to get back to hitting the boss without dying on the way.
All sections are electrified except for conveyor belts. You will need to dodge ground circles while being moved by the conveyor belts. During this, you are also taking raidwide damage and a healing absorb.
After each Phase 2, one invention will be empowered during Phase 1. First, the fire lasers will be much bigger. Second, the rockets now explode raidwide if they hit.
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Each individual mechanic deals heavy damage but none are likely to one-shot you. Watch your step!
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Players targeted by Screw Up should move away from the raid, in order to avoid damaging and stunning fellow raiders.
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The intermission, especially the beginning of the intermission, deals heavy damage and applies a healing absorb.
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On pull while everyone is alive to maximise damage.
🏆 Heroic Changes
Each Phase 1 has a set of 4 mines which must be run over by players to prevent them from exploding on the raid. They must be activated 2 seconds apart or they will cause a wipe.
Players who trigger a mine will get a 2 minute debuff, so they must be rotated.
Sprocketmonger Simplified
Dodge, dodge, dodge. In phase 2, don't get knocked off the platform. Don't stand in lightning.

One-Armed Bandit
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Bandit drops a helm token!
(Explanation: A one armed bandit in British slang is another term for a fruit machine or a slot machine)
Let’s go to the casino! What is it that Goblins always say? “Time is Money!”
Here you’ll especially see this, the device asks that you play fairly and don’t cheat. Whilst beating you to a bloody pulp. How unfair. I mean, have we ever known Galliwix to play fair? Of course not, he’s a goblin. And in Goblin fashion, the machine can claim that This Game is Rigged and will cheat to try and kill you.
You want to become a High Roller and win an Explosive Jackpot if you stand any chance at all beating this boss! -
The main mechanic of the boss revolves around adds that need to be killed and drop tokens. Depending on which tokens you bring to the boss, different mechanics will occur. A list of the mechanics can be found further down.
If you use the same combination twice, he will kill you.
We suggest picking Fire mechanics and avoiding Shock mechanics where possible. Fire is easy to deal with and Shock leaves permanent coils that fire mechanics periodically.
There are 4 different kinds of adds, but only 3 spawn at a time. This leaves 6 possible combinations.
The adds will need to be interrupted or else they deal raidwide damage and cause a knockback. They will also apply a dispellable debuff to random players; When removed, they shoot out fire waves.
Lastly, the adds shoot their target with a Nature damage hit. This causes small raidwide damage for 6 seconds.
The boss will also shoot out two coins in a straight line. Getting hit by these will stun you, but standing near it will grant you a 10% damage/healing increase for 15 seconds as well as movement speed.
When the coins hit a wall, they hit nearby players for a lot of damage and a small raidwide hit. Then, players can run over the coins to roll them again, which destroys them. Non-destroyed coins increase the boss's damage.
Occasional Heal absorb from Foul Exhaust.
The tankbuster deals very heavy physical damage and leaves behind a shocking field.
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At 30% health, this phase begins and the boss will enrage after around 1:40 minutes later. Until then, the boss will choose some lethal mechanics of his own.
The boss will spawn Hyper Coils and tether himself to them with lightning. Don't run through these. Tanks can bring the boss near the first coil to reduce the tether's length.
Then, two players will be targeted by fire beams. Point them away and then move out once it locks its position.
Lastly, the boss will shoot out coins that deal raidwide damage for the rest of the fight.
Then it kills everybody. Painfully.
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Flame + Coin: Lots of raidwide damage.
Flame + Bomb: 3 large adds fixate on players and explode on touch. Kill them from a distance as they explode on death and shoot out flames.
Flame + Shock: Summons a coil that releases fire waves. Clicking them hurts you a lot (probably a tank job) and removes shocking fields.
Shock + Bomb: Summons a coil that releases fixating adds that explode on touch.
Shock + Coin: Summons a coil that pull in players and deal damage over time.
Coin + Bomb: Summons fixating adds that explode on touch. These have more health and deal more damage than other Bomb combinations.
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The rolling coins deal very heavy damage and stun you if you are hit.
Everything else deals moderate damage but taking multiple hits will likely kill you.
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Running into any of the fixating bombs will deal raidwide damage and potentially wipe you.
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Be especially aware of Foul Exhaust which applies a healing absorb that deals damage over time until out-healed.
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On pull while everyone is alive to maximise damage.
🏆 Heroic Changes
All Bomb Rewards deal damage-over-time on addition to the hit.
Bandit Simplified
Kill big adds as they spawn, deposit symbols as called by raid leader, CC and destroy any fixating bombs, stand near coins for a buff.
After 30%, boss starts an enrage timer. During this, don't stand in coil tethers, point fire lines away from the raid, and survive big raidwide damage.
Mug'Zee
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An ogre! A two-headed ogre at that! We’ve certainly not seen one of these for a really long time in the Warcraft universe. It could be argued as to how the Ogre made his way to the Undermine, but we all know that ogres are not exactly the brightest of races on Azeroth and there was probably some kind of payout in it for them.
Mug’zee was hired specifically by Galliwix to overseen the security of the casino and like most two-headed ogres, they will argue amongst themselves as to which one is the better head. The two heads are called Mug and Zee, starting off as single fights at the beginning of the fight and coming together at the end to take down their enemies. -
Mug'zee alternates between their two heads, each of which have their own abilities. This is controlled by players - all players must stand on the same side to swap the sides.
Swapping causes a big ability to be cast, so shouldn't be done too frequently. However, it also removes stacks of a ramping damage buff, so needs to be balanced.
If he reaches 100 energy, it's enrage. GG.It is best to start on Zee, then alternate. You should start moving around 80-85 energy as he likes to stop and cast abilities.
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First thing Zee casts is Uncontrolled Destruction. This does a different big stacking dot.
The boss will spawn two Electro Shockers which cast chain lightning on the raid. They will be stunned and take bonus damage once they reach 80% health. Prioritise getting rid of these.
Fixating mines will spawn and should be exploded by a healthy player running into them. Stagger these a bit, as they apply a healing absorb with a DoT.
Goblin-Guided rocket will shoot out a soak mechanic and spawn an add. The soak leaves fire on the ground, so place it by the edges and kill the add.A random player will be targeted by a big cone. Stand still with this so others can dodge out, and make sure not to hit any fixating Mine adds with it as they will explode.
The tank mechanic is a line that targets a random player, which the tank will need to stand ahead of. Stand still with this and your tank will come to you. "Get down, Mr. President!"
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First thing Mug casts is Elemental Carnage. This does a big stacking dot.Two players will be targeted by soaks. All soakers will be locked into a Gaol with an add. This add wants to hurt you, does a frontal and shields the boss. Kill it and it will knock you through the walls to freedom.
The soaks leave permanent earth on the ground, we suggest putting them near a wall. You don't need the whole raid to soak - Experiment with what works for your group.
Players get targetted by Frostshatter Boots, this is a circle on them that'll hurt people around you and make you slide around.
Finger Gun is a big painful cone targeted at a player. We suggest the target stands still and everyone else dodges out of the way.
There's swirlies that hurt and stun you. Don't be in them.
Tank swap mechanic is a painful frontal cone. Don't be in it. The tank then needs to run around dripping gold in order to prevent being stunned. We suggest running near the wall.
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At 40% health intermission begins.
Mug'zee will charge towards a player, destroying Gaols and Mines in his path. Dodge this - it hurts.
Two cones will come out of opposite sides of Mug'zee and rotate. Stay in the safe slices, otherwise it hurts.
He will repeat this charge and spin three times before going into Phase 2.
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You know all that stuff in Phase 1 that was happening based on the active head? Both sides are happening at the same time.
He's also got bloodlust and you can't remove the ramping damage buff, so kill him fast.
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Not enough soakers in the Mug phase to kill the add inside the gaols will cause the add to enrage and kill you.
The intermission comes deal very heavy damage if you are hit by them.
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Pointing each side's big cone mechanic at fellow players. Try to keep still so others can run away from you.
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The heal absorb from the mines also applies a DoT until it has been healed through.
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After the charge during the intermission.
🏆 Heroic Changes
Players afflicted by Frostshatter Boots will get targetted by a fatal ice spear. Nobody stand in the path. Bait it into a Gaol wall or Crawler Mine.
If you get hit by a Crawler Mine, future Crawler mines hurt more.
When a Crawler Mine explodes, it throws out soaks. These hurt a bit, but soaking prevents higher raidwide damage, so have one player in each.
If you soak a rocket, future rockets hurt more for a period, so rotate soakers.
Mug’Zee Simplified
Everyone start on the same side. On earth side, soak big circles near a wall and kill the add. On metal side, soak big fire circle and kill adds. Step into mines on Metal side but not at the same time.
Follow the boss in the intermission and rotate with him to avoid big cones.

Chrome King Gallywix
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Ah Jastor Galliwix. He’s never been the most pleasant person in Azeroth, forfeiting friends for money and then spending it all on garish swimming pools and turning islands into the shape of a Horde symbol (ahem…hello Azshara). He is considered to be the most unpleasant Goblin in Azeroth and it’s safe to say that he has no friends. Being the former Trade Prince of the Bilgewater Cartel, he is considered a mean spirited, petty Goblin who would sell his mother if it meant a sack of gold.
It’s no wonder we finally want him dead once and for all!
So considering that, he’s taken a strategic retreat to the House of Chrome - which honestly sounds incredibly tacky. A bit like Galliwix, then! As a goblin, he’s also a skilled engineer so it’s safe to say that anything he has conjured up back here is going to be very powerful - so beware as it might be the last thing you do! -
The boss sits in the middle of the room throughout this phase, and the room is segmented into 4 quarters as indicated by the floor.
Split the raid in half, as he will shoot a cone-soak at the active tank which applies a healing absorb and you should avoid taking twice. We suggest starting on two segments next to each other.
After each cone soak, the boss throws out giant bombs at each side. Dodge these by moving to the two segments ahead of where you were stood before. Next time it happens, rotate back where you started.
Dodge many fire swirlies, and players targeted by a brown circle and an arrow over their head should move away from the raid.
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The start of this phase is indicated by a bunch of yellow circles appearing around the boss, which spawn adds that must be killed.
The killed adds drop bombs on the arena that must be picked up by clicking your Extra Action Button. In addition, one of the coils at the edges of the room will activate as the boss reaches 100 energy.
One player must run with their bomb to the activated coil in order to blow it up, preventing a raid wipe. The remaining bombs must be thrown off the edge or the middle of the arena with the Extra Action Button.
Later on, all the coils will be active and need to be disabled periodically throughout the rest of the fight. You can assign a very mobile player to deal with this on their own.
Ensure that you deactivate coils one by one; if you deactivate the same one twice, a section of the arena is electrified.
Ensure that these bombs are picked up quickly as they will explode after some time, or after being hit by the boss's frontal beam that is cast repeatedly in this phase.
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This phase starts at 50% boss HP and he finally leaves the middle of the arena.
A giant brown circle will appear on the ground, indicating Gallywix's mechsuit landing, which will kill you if you stand in it.
The boss will run to an edge and start casting a damage pulse which will wipe you if it finishes casting. Break his absorb shield and interrupt the cast.
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You are now fighting the boss in his mech suit. Throughout this phase, it's generally easiest to stick together.
The tank will be shot with a bomb with a big red circle. They will run this away from you, just stick on the boss.
The boss will throw out three little canisters that will need to be soaked by at least two players each, but ideally more. We suggest everyone soaks and just ensure all canisters have a handful of players.
When the boss channels a big lightning effect around himself, called Gallybux Final Blast, run as far away as you can. He explodes for proximity-based damage.
The coil mechanic is also on-going in this phase. Deal with it whenever the boss spawns adds.
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No individual small circles will kill you, but there are a LOT of them, so avoid getting hit by multiple. The big circles in Phase 1 will deal lethal damage.
Bombs exploding due to not being thrown out of the arena deals huge raidwide damage.
Staying close to the boss during Gallybux Finale Blast deals huge damage and may one-shot. RUN.
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Picking up a bomb and then not throwing it off the arena will cause it to explode for huge raidwide damage.
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Heal absorbs are applied by the Phase 1 frontal cone, Fused Canisters in Phase 2, and small soaks in Phase 3.
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Phase 3
🏆 Heroic Changes
If anyone is hit by the brown circle's explosion in Phase 1, it will spread to them as well.
Bombs take less time to explode, so deal with them even faster.
Destroying the coils with bombs now has tighter timing and has to be done at most 20 seconds before reaching 100 energy.
All healing absorbs in the fight now explode if they're not dealt with quickly enough.
Tanks now have to deal with a special type of bomb, 1500-Pound "Dud", in every phase. The tank needs to interact with the bomb to disarm it, which deals a lot of damage and applies a stacking DoT.
Gallywix Simplified
Phase 1:
Split the raid in Two.
Take turns soaking the frontal.
Avoid the massive bomb looking circle thing.
Dodge everything else.
Phase 2:
Kill Adds ASAP
Pick up Bombs. Drop one on the activated pylon. Drop the others in the hole in the middle or off the edge.
Assign someone fast to deactivate the pylons when they all become active.
Make sure the bombs don’t get hit by the frontal beam from the boss.
Intermission:
Don’t stand in the brown circle.
Nuke the absorb shield and interrupt Gallywix.
Phase 3:
Stack where possible. There will be a lot to dodge on the floor.
Tanks run bombs away (red circles)
Everyone soak the canisters.
Run away from Gallywix for final blast.
Tanks disarm the ‘dud’ bomb.
Glory of the Liberation of Undermine Raider
So… you did it. You successfully cleared the raid. 🎉
Are you ready for the next challenge? We suggest you try Glory of the Glory of the Liberation of Undermine Raider, the hard mode meta achievement to obtain a really cool mount.
Our partnered creator Daugen has made an excellent video guide for this. We highly recommend it!